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SeriesCalc

DPS Calculator

Calculate DPS and compare base vs buffed damage output.

Input Information

Buff Applied

Result

Base DPS (No Crit)

100.0

Base DPS (With Crit)

120.0

Buffed DPS

120.0

DPS (Damage Per Second) Calculator A tool to numerically evaluate a game character's combat power by calculating damage per second. Enter attack power, attack speed, crit chance & multiplier, and bonus damage/speed buffs to compare base DPS vs buffed DPS.

In most games including MMORPGs, action RPGs, and shooters, DPS is a key metric that determines character build direction and equipment investment.

Useful for general users as a build design and growth guide, and for strategy writers and guild managers as an analysis tool for party composition.

DPS is an average. Actual combat involves various factors such as mob defense, invincibility frames, and attack intervals, so use it as a reference. Game-specific coefficients and round mechanics differ, so values are best for relative comparison.

Term Glossary

DPS (Damage Per Second)
Average damage dealt in 1 second, a core metric for evaluating combat power.
Critical Hit
An attack that hits for a higher multiplier than base damage, determined by chance and multiplier.
Attack Power
Basic damage dealt per attack.
Attack Speed (APS)
Number of attacks per second, contributing to DPS proportionally.

How to Use

  1. Enter the damage of your weapon or tool.
  2. Enter the attack speed (APS) or cooldown.
  3. Set crit chance and crit multiplier if supported.
  4. Press calculate to see your DPS.

Worked Examples

100 damage × 2 attacks/sec = 200 DPS

500 damage with 2.5s cooldown = 200 DPS

With 50% crit chance and 2x crit damage: effective DPS increases by 50%

Base DPS (No Crit)

Base DPS=Attack Power×Attack Speed (APS)\text{Base DPS} = \text{Attack Power} \times \text{Attack Speed (APS)}

Crit Coefficient

Crit Coefficient=1+Crit Chance100×(Crit Multiplier1)\text{Crit Coefficient} = 1 + \dfrac{\text{Crit Chance}}{100} \times (\text{Crit Multiplier} - 1)

Crit Applied DPS

DPS=Attack Power×APS×Crit Coefficient\text{DPS} = \text{Attack Power} \times \text{APS} \times \text{Crit Coefficient}

Buffed DPS

Buffed DPS=Attack Power×(1+Bonus Damage%100)×APS×(1+Attack Speed%100)×Crit Coefficient\text{Buffed DPS} = \text{Attack Power} \times \left(1 + \dfrac{\text{Bonus Damage\%}}{100}\right) \times \text{APS} \times \left(1 + \dfrac{\text{Attack Speed\%}}{100}\right) \times \text{Crit Coefficient}

Example: Attack Power 100, APS 1.0, Crit 20%/2.0, Buff +10% Damage · +5% Speed → approx. 115.5 DPS

Crit Optimization

  • The higher the crit chance, the more efficient multiplier investment becomes.
  • Balance chance and multiplier to maximize expected damage.

Value of Attack Speed

  • Attack speed is proportional to DPS, so steady investment is effective.
  • Check the speed cap in games that have one.

Buff Stacking

  • Multiple buffs are calculated multiplicatively, so stacking effects are significant.
  • Check if duplicate effects of the same type apply.

Game-Specific Notes

  • MMORPG: Dealers aim for high DPS.
  • Shooters: Consider accuracy and projectile speed together.

Relative Comparison

  • Compare DPS before and after equipment changes to set investment priorities.
  • Check both buff on and off states.

Understanding Limits

  • DPS is an average that doesn't reflect defense, invincibility, etc.
  • Judge comprehensively with actual patterns.

Frequently Asked Questions

QWhat does DPS mean?

DPS (Damage Per Second) is the average damage dealt per second, a key metric for comparing the combat power of characters or weapons.

QHow does attack speed relate to DPS?

Since DPS = damage × attacks per second, a faster attack speed increases DPS proportionally. A slow, heavy weapon can still have the same DPS.

QHow does crit affect DPS?

Expected DPS is calculated by factoring in crit chance and multiplier. For example, a 50% chance with a 2x multiplier raises effective DPS by about 50%.

QWhy does burst damage differ from sustained DPS?

Burst damage is the large damage dealt in a short moment, while DPS is the time average. A weapon with a long cooldown can have high burst but low sustained DPS.

QHow do I compare different weapons using DPS?

Compare DPS calculated under the same conditions (crit, buffs). Keep in mind factors like defense, invincibility, and range are not reflected, so use it as a reference.